# uniapp版h5选择本地音乐播放
集成uni版的话就是如下代码,这样主要是为了electron方便使用,只是createBufferSource(AudioBufferSourceNode)这玩意没有正在播放状态,只能手动管理播放状态
<template>
<view class="content">
当前音乐:<button @click="music">{{musicNameStr}}</button>
<button @click="playSound">播放音乐</button>
</view>
</template>
<script>
var context = null;
export default {
data() {
return {
musicNameStr:"默认音乐--孤独颂歌",
musicStr:"",
filename:"",
mbuffer:null,
}
},
onLoad() {
},
methods: {
music(){
let that =this
uni.chooseFile({
count: 6, //默认100
extension:['.mp3','.mp4'],
success: function (res) {
console.log(res)
that.musicStr = res.tempFiles[0]
that.musicNameStr = that.musicStr.name
let music = uni.createInnerAudioContext(); //创建播放器对象
var read = new FileReader();
context = new (window.AudioContext || window.webkitAudioContext)();
console.log(context)
read.onload = function() {
// 将arrayBuffer转成audioBuffer
context.decodeAudioData(this.result, function(buffer) {
that.mbuffer= buffer;
console.log(that.mbuffer)
// that.playSound();
}, function() {
console.log('error');
});
};
read.readAsArrayBuffer(that.musicStr);
}
});
},
playSound() {
var source = context.createBufferSource();
console.log(source)
// 设置数据
source.buffer = this.mbuffer;
source.loop = true; //循环播放
// connect到扬声器
source.connect(context.destination);
source.start();
}
}
}
</script>
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